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	<title>Learning in the Corporate World &#187; MMORPG</title>
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	<description>exploring the creation of a learning culture for staff development using technology</description>
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		<title>Impact of Leadership on Guild Success in Everquest II (MMORPG&#8217;s)</title>
		<link>http://profdevelopment.edublogs.org/2007/10/17/233/</link>
		<comments>http://profdevelopment.edublogs.org/2007/10/17/233/#comments</comments>
		<pubDate>Wed, 17 Oct 2007 05:10:14 +0000</pubDate>
		<dc:creator>Sue Hickton</dc:creator>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
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		<description><![CDATA[Is there an Educational Context?
I have watched Guild leadership in Everquest II with growing interest over the last  couple of years.  With my recent interest in the use of Second Life as an educational tool, i have reflected on the learnings inherent in EQ2 that occur without the tacit knowledge of the gamer.
The Autocratic Leader
The role [...]]]></description>
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		<title>EQII: Background to my context</title>
		<link>http://profdevelopment.edublogs.org/2007/08/20/eqii-background-to-my-context/</link>
		<comments>http://profdevelopment.edublogs.org/2007/08/20/eqii-background-to-my-context/#comments</comments>
		<pubDate>Mon, 20 Aug 2007 10:30:17 +0000</pubDate>
		<dc:creator>Sue Hickton</dc:creator>
				<category><![CDATA[Uncategorised]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
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		<description><![CDATA[I intend on writing a number of posts on social interaction in the virtual world environment (have half written some already in fact).  The type of Virtual World&#8217;s that are more typically found in the educational context currently, may include Second Life (not a fan myself &#8211; very primitive IMHO) , Entropia Universe and Sims Online.  [...]]]></description>
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